3/21/2024 0 Comments Morph mod 1.12.2 screen black![]() ![]() Unless of course, someone with sufficient expertise (I certainly don't) writes an OpenGL call validation mod that can track OpenGL state before and after each mod does its draw calls, to validate it hasn't been altered in a bad way. Support for the 1.7.10 version has long been dropped and focus has shifted to the 1.12.2 version of the mod instead. 2.1.0 Celebrating 4 years of Minecraft modelling by DrprofLuigi 25879 Downloads Tags: Planes Ww2 War Vehicles Fun 1122 3d Civil Delorean Flan Flans Helicopter Minecraft Pack Server Truck Updated. And I found the problem would only manifest after a while. This issue is being closed as a purge of issues due to the Morph rewrite to 1.12.2 finally being released. Tracking down the mod responsible is no small task as, if you really wanted to pin it down, you would need to exhaustively add / remove one mod at a time, restoring the world each time as the block removal caused by removing a mod, will doubtless perturb the world enough that replicating the shading issue will change anyway. ![]() As the render order changes (as you move the viewport around) this alters the point at which the derpy renderer stuffs with the openGL state, and changes - randomly - the subsequent shading. and it seems entirely related to "some mod" with a transparent (self rendered block) not restoring openGL state properly when its done rendering its stuff, resulting in a cascade of shading problems for stuff subsequently rendered.
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